We are celebrating 25 years since the Saturn was released on an unexpecting Japanese audience. Sega did not have a Sonic game ready for launch

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We are celebrating 25 years since the Saturn was released on an unexpecting Japanese audience. Sega did not have a Sonic game ready for launch
The early days of video games were intriguing times. The genres we all take for granted now had not been set in stone and what
Following the release of Xeno Crisis on the Mega Drive last month Retro Faith has been playing a lot of shooters for Sega’s 16-bit beast.
It was heady times for Sega going into 1994. They were rubbing shoulders with the greats and a true force in the video game world.
Sega needed to reinvent itself as a third party publisher following disappointing Dreamcast sales. The success of the PlayStation 2 (PS2) offered them a chance
The action fantasy genre has been popular since the early days of video games and the Master System has some excellent examples. We are looking
Nintendo’s retro revival has started to gather pace recently. They have fully embraced the benefits of allowing gamers access to their older back catalogues.
Snowboarding was big business in the mid to late 1990’s. The inaugural Winter X Games of 1997 brought this niche sport to the mainstream. Suddenly
I explore the single hub level that is Sonic World within Sonic Jam. What did it mean for Sega? How did it make me feel
Strategy games were big business during the 1990’s and this series of articles continues the journey of looking back at one of the most popular